Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Angel (3/5)
Flying
Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.
Creature — Human Wizard (3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creature — Bird Soldier Archer (2/2)
Flying
, : Aven Archer deals 2 damage to target attacking or blocking creature.
Creature — Bird Soldier (3/5)
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
Creature — Bird Cleric (3/3)
Flying
: Look at target face-down creature.
Creature — Bird Soldier (2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Creature — Angel (3/3)
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
Legendary Creature — Human Soldier (3/3)
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Creature — Dragon (5/4)
Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Creature — Kithkin Soldier (3/3)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Creature — Human Soldier (3/3)
Tap five untapped Soldiers you control: Exile target creature.
Creature — Ogre Rebel (3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Creature — Giant (5/5)
: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Creature — Horse (5/5)
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature — Angel (3/2)
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
Creature — Human Knight (2/4)
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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