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Cards similar to Aesi, Tyrant of Gyre Strait (18)

Druid Class

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

9.6 /10
$1.63
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster

Legendary Creature — Human Frog Horror (4/4)

First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

9.1 /10
$5.05
Flubs the Fool

Flubs, the Fool

Legendary Creature — Frog Scout (0/5)

You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

7.3 /10
$0.66
Hugs Grisly Guardian

Hugs, Grisly Guardian

Legendary Creature — Badger Warrior (5/5)

Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.

7.2 /10
$1.56
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

8 /10
$0.45
The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror (6/6)

Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

9.6 /10
$4.98
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

9.3 /10
$4.76
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

9.9 /10
$6.75
Loot Exuberant Explorer

Loot, Exuberant Explorer

Legendary Creature — Beast Noble (1/4)

You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

9.2 /10
$4.02
Mina and Denn Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally (4/4)

You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

9.5 /10
$0.70
Wayward Swordtooth

Wayward Swordtooth

Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

9.7 /10
$3.44
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

9.9 /10
~$20
Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman (2/2)

You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.

9.8 /10
$7.00
Nissa Vital Force

Nissa, Vital Force

Legendary Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
-3: Return target permanent card from your graveyard to your hand.
-6: You get an emblem with "Whenever a land you control enters, you may draw a card."

9 /10
$2.98
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.53
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur (2/4)

Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.

9.7 /10
$1.19
Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

9.5 /10
$2.05
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental (5/5)

When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

9.9 /10
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