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Cards similar to Agent Frank Horrigan (18)

Urborg Scavengers

Urborg Scavengers

Creature — Spirit (2/2)

Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

6.8 /10
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Dreadwing Scavenger

Dreadwing Scavenger

Creature — Nightmare Bird (2/2)

Flying
Whenever this creature enters or attacks, draw a card, then discard a card.
Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

1.3 /10
$0.17
Eluge the Shoreless Sea

Eluge, the Shoreless Sea

Legendary Creature — Elemental Fish (0/0)

Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.

7.9 /10
$5.52
Invasion of Theros  Ephara EverSheltering

Invasion of Theros // Ephara, Ever-Sheltering

Battle — Siege // Legendary Enchantment Creature — God (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Ephara, Ever-Sheltering

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.

7.8 /10
$0.38
Jugan Defends the Temple  Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

8.7 /10
$2.71
Life of the Party

Life of the Party

Creature — Elemental (0/1)

First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

8.6 /10
$4.41
Pelt Collector

Pelt Collector

Creature — Elf Warrior (1/1)

Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

6.1 /10
$0.33
Prowl Stoic Strategist  Prowl Pursuit Vehicle

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.

Prowl, Pursuit Vehicle

Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

7.2 /10
$0.80
Xolatoyac the Smiling Flood

Xolatoyac, the Smiling Flood

Legendary Creature — Salamander Serpent (6/6)

Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.

8.2 /10
$3.83
Aetherwind Basker

Aetherwind Basker

Creature — Lizard (7/7)

Trample
Whenever Aetherwind Basker enters or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.

5 /10
$0.58
Agrus Kos Spirit of Justice

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective (2/4)

Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

6 /10
$0.28
Akoum Firebird

Akoum Firebird

Creature — Phoenix (3/3)

Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.

5.1 /10
$0.26
Akoum Stonewaker

Akoum Stonewaker

Creature — Human Shaman (2/1)

Landfall — Whenever a land you control enters, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

3 /10
$0.08
Battering Krasis

Battering Krasis

Creature — Shark Beast (2/1)

Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

3.4 /10
$0.04
Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.

9.5 /10
$5.69
Borborygmos and Fblthp

Borborygmos and Fblthp

Legendary Creature — Cyclops Homunculus (6/5)

Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
: Put Borborygmos and Fblthp into its owner's library third from the top.

5.6 /10
$0.22
Darksteel Garrison

Darksteel Garrison

Artifact — Fortification

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

4.3 /10
$0.56
Devilish Valet

Devilish Valet

Creature — Devil Warrior (1/3)

Trample, haste
Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.

8.9 /10
$0.26

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