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Cards similar to Airtight Alibi (18)

Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.68
Dread Linnorm  Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon // Instant — Adventure (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Scale Deflection

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

7.6 /10
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Twisted Fealty

Twisted Fealty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

7.5 /10
$0.15
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.8 /10
$0.12
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5 /10
$0.03
Fae Flight

Fae Flight

Enchantment — Aura

Flash
Enchant creature
When Fae Flight enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.

5.3 /10
$0.11
Mazes Mantle

Maze's Mantle

Enchantment — Aura

Flash
Enchant creature
When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.

4 /10
$0.02
Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.5 /10
$0.16
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

9.7 /10
$0.10
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.1 /10
$0.07
Aspect of Manticore

Aspect of Manticore

Enchantment — Aura

Flash
Enchant creature
When Aspect of Manticore enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

2.4 /10
$0.02
Betrothed of Fire

Betrothed of Fire

Enchantment — Aura

Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

4.1 /10
$0.19
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.

4.1 /10
$0.03
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.9 /10
$0.05
Pemmins Aura

Pemmin's Aura

Enchantment — Aura

Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

9 /10
$6.06
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8.7 /10
$0.15
Sentinels Mark

Sentinel's Mark

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

4.9 /10
$0.09
Triclopean Sight

Triclopean Sight

Enchantment — Aura

Flash
Enchant creature
When Triclopean Sight enters, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

5.8 /10
$0.26

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