Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
Instant
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays .
Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Counter target instant or sorcery spell.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant — Arcane
You may tap or untap target permanent.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Instant
Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Counter target spell unless its controller pays for each blue permanent you control.
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
Instant
Counter target spell unless its controller pays , where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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