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Cards similar to Amphin Pathmage (400)

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Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier (2/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.8 /10
$0.06
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.2 /10
$0.07
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.04
Drownyard Amalgam

Drownyard Amalgam

Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Drownyard Amalgam can't be blocked this turn.

4.3 /10
$0.01
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

3.9 /10
$0.05
Frost Raptor

Frost Raptor

Snow Creature — Bird (2/2)

Flying
: Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)

3.7 /10
$0.14
Ghosthelm Courier

Ghosthelm Courier

Creature — Human Wizard (2/1)

You may choose not to untap Ghosthelm Courier during your untap step.
, : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)

1.2 /10
$0.14
Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior (3/3)

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

0.3 /10
$0.18
Humongulus

Humongulus

Creature — Homunculus (2/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1.3 /10
$0.03
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.15
Jetfire Ingenious Scientist  Jetfire Air Guardian

Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)

More Than Meets the Eye (You may cast this card converted for .)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.

Jetfire, Air Guardian

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying
: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

6.5 /10
$3.72
Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

0.7 /10
$0.14
Knight of the Mists

Knight of the Mists

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.

0.6 /10
$0.15
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.10
Marchesas Emissary

Marchesa's Emissary

Creature — Human Rogue (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1.3 /10
$0.08
Mistblade Shinobi

Mistblade Shinobi

Creature — Human Ninja (1/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

9 /10
$3.73
Moonsnare Specialist

Moonsnare Specialist

Creature — Human Ninja (2/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.

7.8 /10
$0.02
Neurok Commando

Neurok Commando

Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)
Whenever Neurok Commando deals combat damage to a player, you may draw a card.

4.9 /10
$0.06
Nimble Brigand

Nimble Brigand

Creature — Human Rogue (1/3)

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.

2.4 /10
$0.03
Nivix Barrier

Nivix Barrier

Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

2.4 /10
$0.12
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