Creature — Sphinx (3/2)
Flying
As Rescuer Sphinx enters, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters with a +1/+1 counter on it.
Creature — Elemental Knight (4/6)
Vigilance
When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Sphinx Rogue (5/5)
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature — Human Rogue (2/3)
Flash
When Nightclub Bouncer enters, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
Creature — Faerie Rogue (1/1)
Flying
When Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
Creature — Zombie Wizard (2/2)
When Sedraxis Alchemist enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
Creature — Dwarf Knight (3/2)
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature — Human Wizard (2/1)
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature — Elemental (4/4)
When Aethersnipe enters, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
Legendary Creature — Kraken (6/8)
When Brinelin, the Moon Kraken enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.
Partner (You can have two commanders if both have partner.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Spirit Advisor (4/4)
Flying
Descend 4 — When Council of Echoes enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
Creature — Illusion (1/5)
When Dream Stalker enters, return a permanent you control to its owner's hand.
Creature — Angel (3/3)
Flying
When Emancipation Angel enters, return a permanent you control to its owner's hand.
Creature — Human Wizard (2/3)
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
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