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Cards similar to Animal Boneyard (400)

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Cleric Class

Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

9.5 /10
$1.60
Commanders Insignia

Commander's Insignia

Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

7.3 /10
$0.22
Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

0.8 /10
$0.23
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.

1.7 /10
$0.22
Cornered Market

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.

1.9 /10
$0.40
Court of Grace

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

9.7 /10
$1.20
Crackdown

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

5.8 /10
$8.94
Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

6.3 /10
$1.07
Curse of Exhaustion

Curse of Exhaustion

Enchantment — Aura Curse

Enchant player
Enchanted player can't cast more than one spell each turn.

7.5 /10
$0.34
Dawn Evangel

Dawn Evangel

Enchantment Creature — Human Cleric (2/3)

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

4 /10
$0.07
Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

8.4 /10
$0.88
Defenders of Humanity

Defenders of Humanity

Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

7.1 /10
$0.14
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.8 /10
--
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.17
Diversionary Tactics

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

3.9 /10
$0.23
Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

5 /10
$1.31
Drawn Together

Drawn Together

Enchantment

As Drawn Together enters the battlefield, choose an artist.
Creatures with art by the chosen artist get +2/+2.

10 /10
$0.48
Drought

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

1.3 /10
$0.24
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.5 /10
$0.14
Enduring Renewal

Enduring Renewal

Enchantment

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

5.6 /10
$2.00
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