Creature — Insect (0/1)
When Bond Beetle enters, put a +1/+1 counter on target creature.
Creature — Human Warrior (1/1)
When Dauntless Survivor enters, put a +1/+1 counter on target creature.
Creature — Cat Warrior (1/2)
When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.
Creature — Insect (1/1)
When Ironshell Beetle enters, put a +1/+1 counter on target creature.
Creature — Satyr Shaman (1/1)
When Satyr Grovedancer enters, put a +1/+1 counter on target creature.
Creature — Human Scout (1/1)
When Timberland Guide enters, put a +1/+1 counter on target creature.
Host Artifact Creature — Construct (1/1)
When this creature enters, put a +1/+1 counter on target creature.
Enchantment — Aura
Enchant creature
When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
Creature — Human Artificer (2/2)
When Arbalest Engineers enters, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Human Knight (3/4)
Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Enchantment
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Creature — Cat Soldier (2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.
Creature — Angel Warrior (4/4)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Legendary Creature — Fox Shaman (4/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Creature — Kavu (3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.
Creature — Human Cleric (1/1)
Vigilance
When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
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