Creature — Tiefling Rogue Assassin (2/1)
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Creature — Human Warrior (2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Rogue (2/2)
Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.
Creature — Human Cleric (1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Vampire // Creature — Vampire Berserker (2/1)
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Heir to the Night
Flying
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Tiefling Rogue (1/3)
Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Horror (7/7)
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Creature — Brainiac (1/1)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Creature — Human Wizard (2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature — Zombie Jackal Warrior (2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Legendary Creature — Human Assassin (1/1)
, : Target creature deals damage to itself equal to its power.
Creature — Human Pirate (1/2)
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Vampire (1/3)
Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Creature — Vampire Soldier (2/2)
, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Vampire Cleric (2/1)
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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