Creature — Bird (2/1)
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
Creature — Human Nomad Cleric (1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Legendary Creature — Dog (1/1)
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Creature — Boar Beast (7/7)
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
Creature — Dwarf Soldier (1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Creature — Hag (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature — Angel (5/4)
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Creature — Spirit Soldier (2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Enchantment Creature — Nymph (2/3)
Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
Legendary Creature — Human Wizard (3/5)
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Creature — Fox Cleric (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.
Creature — Human Soldier (2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Legendary Creature — Human Cleric (1/3)
: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Creature — Elf Shaman (1/1)
: Target creature gets +3/+3 until end of turn. Untap that creature.
Creature — Human Wizard (2/2)
: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
Creature — Human Soldier (2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Merfolk Cleric (2/3)
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Creature — Cat Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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