Creature — Zombie Beast (5/4)
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Creature — Human Cleric (1/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
Creature — Human Rogue Assassin (3/4)
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature — Cephalid Rogue (3/1)
Menace (This creature can't be blocked except by two or more creatures.)
When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Zombie Rogue (4/3)
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Rat Mutant (2/2)
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Phyrexian Zombie (3/3)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
Creature — Vampire Assassin (4/2)
When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Creature — Dwarf Citizen (1/4)
When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
, Sacrifice another creature or a Treasure: Draw a card.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
Creature — Spike (0/0)
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
Creature — Human Warlock (3/2)
When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, Sacrifice a Food: Target player loses 2 life.
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Sacrifice a Food: Target player loses 3 life.
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Creature — Zombie Soldier (2/4)
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Creature — Zombie (1/2)
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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