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Cards similar to Blades of Velis Vel (400)

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Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

1.1 /10
$0.05
Desperate Lunge

Desperate Lunge

Instant

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

2.3 /10
$0.16
Devouring Rage

Devouring Rage

Instant — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

2 /10
$0.10
Disharmony

Disharmony

Instant

Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

1.3 /10
~$39
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.4 /10
$0.02
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.5 /10
$0.07
Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

5.6 /10
$0.05
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2 /10
$0.01
Enthusiastic Study

Enthusiastic Study

Instant

Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.9 /10
$0.03
Evolution Charm

Evolution Charm

Instant

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

7.9 /10
$0.18
Expedite

Expedite

Instant

Target creature gains haste until end of turn.
Draw a card.

9.6 /10
$0.18
Fake Your Own Death

Fake Your Own Death

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

8.8 /10
$0.07
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4.1 /10
$0.03
Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

5.7 /10
$0.45
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

6.9 /10
$0.04
Feint

Feint

Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.

0.8 /10
$0.40
Felonious Rage

Felonious Rage

Instant

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

3.4 /10
$0.02
Fervent Strike

Fervent Strike

Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

3.8 /10
$0.03
Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
$0.15
Flare of Faith

Flare of Faith

Instant

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

5.4 /10
$0.02
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