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Cards similar to Bold Defense (400)

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Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

7.7 /10
$2.23
Hallowed Moonlight

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.

4.1 /10
$2.48
Holy Light

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

0.9 /10
$0.37
Hope and Glory

Hope and Glory

Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

1.2 /10
$0.11
Kor Chant

Kor Chant

Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

2.5 /10
--
Leap of Faith

Leap of Faith

Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

0.7 /10
$0.04
Might of Murasa

Might of Murasa

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

4 /10
$0.02
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4 /10
$0.02
Moment of Valor

Moment of Valor

Instant

Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.

4.6 /10
$0.03
Narrow Escape

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

1.5 /10
$0.09
Orims Cure

Orim's Cure

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.

0.6 /10
$0.09
Rally for the Throne

Rally for the Throne

Instant

Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

5.8 /10
$0.09
Refraction Trap

Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

0.7 /10
$0.11
Revelation of Power

Revelation of Power

Instant

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

3.8 /10
$0.02
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

2.2 /10
$0.33
Semesters End

Semester's End

Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

9.4 /10
$0.17
Spiritualize

Spiritualize

Instant

Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

3 /10
$0.37
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

0.8 /10
$0.17
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 /10
$0.08
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.2 /10
$0.04
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