Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Creature — Zombie (1/1)
Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.
Creature — Angel Cleric (2/3)
Flying, deathtouch, haste
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Vampire (4/4)
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Creature — Human Assassin (2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Legendary Creature — Squirrel (3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Zombie Crocodile Demon (5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Human (3/1)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Soldier (1/4)
, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Vampire (5/6)
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Creature — Phyrexian Minion (1/1)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
Creature — Phyrexian Imp (2/2)
Flying
Corrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
Legendary Creature — God (4/6)
Menace, indestructible
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Creature — Zombie (4/2)
When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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