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Cards similar to Boon of Emrakul (400)

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Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

9.5 /10
$1.76
Call the Bloodline

Call the Bloodline

Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

6.5 /10
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Canonized in Blood

Canonized in Blood

Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

4.6 /10
$0.02
Carnival of Souls

Carnival of Souls

Enchantment

Whenever a creature enters the battlefield, you lose 1 life and add .

6.3 /10
$7.29
Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

6 /10
$0.94
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

9 /10
$0.30
Chainers Torment

Chainer's Torment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

4.7 /10
$0.04
Contaminated Ground

Contaminated Ground

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.

4.3 /10
$0.21
Contamination

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.

7.8 /10
~$11
Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

4.7 /10
$0.54
Corpseweft

Corpseweft

Enchantment

, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.

3 /10
$0.14
Cover of Darkness

Cover of Darkness

Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

8.6 /10
~$46
Crumbling Ashes

Crumbling Ashes

Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

7.5 /10
$5.38
Cryptwailing

Cryptwailing

Enchantment

, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.

0.3 /10
$0.10
Curse Artifact

Curse Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

1.3 /10
$0.96
Curse of Leeches  Leeching Lurker

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse // Creature — Leech Horror (0/0)

Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker

Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.6 /10
$0.27
Curse of Oblivion

Curse of Oblivion

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

5.1 /10
$0.07
Cursed Land

Cursed Land

Enchantment — Aura

Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

2.2 /10
$0.20
Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

8.9 /10
$5.90
Dauthi Embrace

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

7.2 /10
$4.18
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