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Cards similar to Boros Charm (400)

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Benefactors Draught

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.

8 /10
~$16
Beyeen Veil  Beyeen Coast

Beyeen Veil // Beyeen Coast

Instant // Land

Creatures your opponents control get -2/-0 until end of turn.

Beyeen Coast

Beyeen Coast enters the battlefield tapped.
: Add .

6.7 /10
$0.05
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.7 /10
$2.78
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

1.3 /10
$0.02
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.5 /10
$0.02
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

2.9 /10
$0.04
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2 /10
$0.02
Flunk

Flunk

Instant

Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.

2.5 /10
$0.02
Flying Crane Technique

Flying Crane Technique

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

6.1 /10
$0.16
Hampering Snare

Hampering Snare

Instant

Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.4 /10
$0.02
Intimidation Bolt

Intimidation Bolt

Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

6.2 /10
$0.42
Lethal Exploit

Lethal Exploit

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)

3.7 /10
$0.05
Might of the Old Ways

Might of the Old Ways

Instant

Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

3.3 /10
$0.04
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

9.6 /10
$0.27
Rouse

Rouse

Instant

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.

1.2 /10
$0.17
Skyshroud Blessing

Skyshroud Blessing

Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.

3 /10
$0.19
Turn the Tide

Turn the Tide

Instant

Creatures your opponents control get -2/-0 until end of turn.

0.7 /10
$0.03
Urge to Feed

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

7 /10
$0.12
Vengeant Earth

Vengeant Earth

Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

3 /10
$0.03
Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

0.8 /10
$0.10
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