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Cards similar to Break Asunder (400)

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Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
$0.25
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.13
Souls Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

9.3 /10
$1.90
Souls Might

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

6.7 /10
$0.07
Split the Spoils

Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

4.6 /10
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Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.3 /10
$0.02
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.6 /10
$0.07
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

0.6 /10
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Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.2 /10
~$45
Time to Feed

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

3.8 /10
$0.02
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3.9 /10
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Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

4.2 /10
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Unyaro Bee Sting

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

0.4 /10
$0.23
Uproot

Uproot

Sorcery — Arcane

Put target land on top of its owner's library.

0.8 /10
$0.10
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$0.85
Vivid Revival

Vivid Revival

Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

3.9 /10
$0.08
Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.4 /10
$0.02
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

5.8 /10
$0.78
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
$0.07
Woodland Guidance

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.

2.7 /10
$0.17
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