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Cards similar to Bureau Headmaster (18)

Bladegraft Aspirant

Bladegraft Aspirant

Creature — Phyrexian Warrior (2/3)

Menace
Equipment spells you cast cost less to cast.
Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.

7.9 /10
$0.05
Strong Back

Strong Back

Enchantment — Aura

Enchant creature
Equip abilities you activate that target enchanted creature cost less to activate.
Aura spells you cast that target enchanted creature cost less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

8.3 /10
$2.39
Walking Skyscraper

Walking Skyscraper

Artifact Creature — Construct (8/8)

This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Trample
Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

6.1 /10
$0.07
Anointed Peacekeeper

Anointed Peacekeeper

Creature — Human Cleric (3/3)

Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.

4.9 /10
$0.28
Bladehold WarWhip

Bladehold War-Whip

Artifact — Equipment

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equip abilities you activate of other Equipment cost less to activate.
Equipped creature has double strike.
Equip

8.4 /10
$0.09
Danitha Capashen Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight (2/2)

First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.

9.7 /10
$0.25
Disruptor Flute

Disruptor Flute

Artifact

Flash
As Disruptor Flute enters, choose a card name.
Spells with the chosen name cost more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

5.6 /10
$0.96
Drought

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

1.6 /10
$0.23
Fighter Class

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

9.3 /10
$7.74
Forge Anew

Forge Anew

Enchantment

When Forge Anew enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

9.3 /10
$3.11
GoldenTail Trainer

Golden-Tail Trainer

Creature — Fox Samurai (1/3)

Aura and Equipment spells you cast cost less to cast, where X is Golden-Tail Trainer's power.
Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power. (Equipment, Auras you control, and counters are modifications.)

5.7 /10
$0.08
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.

8.1 /10
$5.25
Nahiri Forged in Fury

Nahiri, Forged in Fury

Legendary Creature — Kor Artificer (5/4)

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

8.3 /10
--
PearlEar Imperial Advisor

Pearl-Ear, Imperial Advisor

Legendary Creature — Fox Advisor (3/4)

Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

8.2 /10
$0.51
The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

9.3 /10
~$16
Tithe Taker

Tithe Taker

Creature — Human Soldier (2/1)

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

8.2 /10
$0.18
Urza Planeswalker

Urza, Planeswalker

Legendary Planeswalker — Urza

You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once.
+2: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life.
+1: Draw two cards, then discard a card.
0: Create two 1/1 colorless Soldier artifact creature tokens.
-3: Exile target nonland permanent.
-10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

10 /10
--
Anchor to Reality

Anchor to Reality

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

7.9 /10
$0.10

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