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Cards similar to Carrion Screecher (400)

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Jerren Corrupted Bishop  Ormendahl the Corrupter

Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Legendary Creature — Human Cleric // Legendary Creature — De (2/3)

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.

Ormendahl, the Corrupter

Flying, trample, lifelink
Sacrifice another creature: Draw a card.

6.7 /10
$0.38
Jumbo Imp

Jumbo Imp

Creature — Imp (0/0)

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

10 /10
$0.31
Junji the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit (5/5)

Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

9.6 /10
$5.06
Junn Efreet

Junún Efreet

Creature — Efreet (3/3)

Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

0.3 /10
$0.20
Kalastria Nightwatch

Kalastria Nightwatch

Creature — Vampire Warrior Ally (4/5)

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

2.2 /10
$0.05
Kami of the Waning Moon

Kami of the Waning Moon

Creature — Spirit (1/1)

Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.6 /10
$0.13
Keening Banshee

Keening Banshee

Creature — Spirit (2/2)

Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

2.1 /10
$0.10
KillZone Acrobat

Kill-Zone Acrobat

Creature — Human Soldier (3/2)

Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.

1.5 /10
$0.02
Kinzu of the Bleak Coven

Kinzu of the Bleak Coven

Legendary Creature — Phyrexian Vampire (5/4)

Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)

6.6 /10
$0.18
Kitchen Imp

Kitchen Imp

Creature — Imp (2/2)

Flying, haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
$0.02
Kraul Swarm

Kraul Swarm

Creature — Insect Warrior (4/1)

Flying
, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

2.2 /10
$0.03
Lilianas Specter

Liliana's Specter

Creature — Specter (2/1)

Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

7.1 /10
$0.17
Lokhust Heavy Destroyer

Lokhust Heavy Destroyer

Artifact Creature — Necron (3/2)

Flying
Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.1 /10
$0.18
Maddening Imp

Maddening Imp

Creature — Imp (1/1)

Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

3.6 /10
$1.74
Malakir Bloodwitch

Malakir Bloodwitch

Creature — Vampire Shaman (4/4)

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

9 /10
$1.27
Malakir Familiar

Malakir Familiar

Creature — Bat (2/1)

Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

3.4 /10
$0.07
Mana Skimmer

Mana Skimmer

Creature — Leech (2/2)

Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

0.4 /10
$0.13
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.02
Markov Dreadknight

Markov Dreadknight

Creature — Vampire Knight (3/3)

Flying
, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

3.2 /10
$0.14
Marrow Bats

Marrow Bats

Creature — Bat Skeleton (4/1)

Flying
Pay 4 life: Regenerate Marrow Bats.

3.4 /10
$0.08
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