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Cards similar to Cast Through Time (18)

Firesong and Sunspeaker

Firesong and Sunspeaker

Legendary Creature — Minotaur Cleric (4/6)

Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

6.9 /10
$0.16
Heartflame Duelist  Heartflame Slash

Heartflame Duelist // Heartflame Slash

Creature — Human Knight // Instant — Adventure (3/1)

Instant and sorcery spells you control have lifelink.

Heartflame Slash

Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.12
Pestilent Spirit

Pestilent Spirit

Creature — Spirit (3/2)

Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

6.5 /10
$0.39
Radiant Scrollwielder

Radiant Scrollwielder

Creature — Dwarf Cleric (2/4)

Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

7.2 /10
$0.14
Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk (2/2)

Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

7.1 /10
$1.45
Sphinx of the Final Word

Sphinx of the Final Word

Creature — Sphinx (5/5)

This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered.

6.6 /10
$0.70
Sorcerer Class

Sorcerer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

9 /10
$1.83
Taigam Ojutai Master

Taigam, Ojutai Master

Legendary Creature — Human Monk (3/4)

Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

7.8 /10
$0.42
Baral Chief of Compliance

Baral, Chief of Compliance

Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

9.7 /10
$1.91
Candlekeep Inspiration

Candlekeep Inspiration

Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

7.3 /10
$0.04
Codsworth Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot (2/3)

Commanders you control have ward .
: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

8.9 /10
~$12
Dazzling Theater  Prop Room

Dazzling Theater // Prop Room

Enchantment — Room // Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room

Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

8.5 /10
$2.85
Devoted Caretaker

Devoted Caretaker

Creature — Human Cleric (1/2)

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

4.8 /10
$2.74
Docent of Perfection  Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror // Creature — Eldrazi Insect (5/4)

Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

Final Iteration

Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

8.7 /10
$1.23
Dovin Hand of Control

Dovin, Hand of Control

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost more to cast.
-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

7.7 /10
$0.19
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.8 /10
--
Galazeth Prismari

Galazeth Prismari

Legendary Creature — Elder Dragon (3/4)

Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

8.4 /10
$2.82
JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9.2 /10
$4.65

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