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Cards similar to Catastrophe (400)

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Virtuous Charge

Virtuous Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0.2 /10
$0.53
Volcanic Wind

Volcanic Wind

Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

2.5 /10
$0.27
Vraskas Stoneglare

Vraska's Stoneglare

Sorcery

Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.9 /10
$0.21
Wandering Archaic  Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar // Sorcery (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

Explore the Vastlands

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

9.7 /10
~$11
Warriors Charge

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0 /10
$0.21
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

0.5 /10
$0.11
Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

9.2 /10
$0.32
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

2 /10
$0.14
Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

5.4 /10
$0.05
Aether Snap

Aether Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

6.4 /10
$0.59
All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

9.6 /10
$4.03
All Suns Dawn

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

5.9 /10
$0.27
Alliance of Arms

Alliance of Arms

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

6.5 /10
$5.85
Allied Reinforcements

Allied Reinforcements

Sorcery

Create two 2/2 white Knight Ally creature tokens.

4.1 /10
$0.04
Allied Strategies

Allied Strategies

Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

3.4 /10
$0.18
Amnesia

Amnesia

Sorcery

Target player reveals their hand and discards all nonland cards.

2.1 /10
$2.73
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

0.1 /10
$0.04
Apocalypse

Apocalypse

Sorcery

Exile all permanents. You discard your hand.

4.8 /10
$6.46
Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
$0.02
Ascend from Avernus

Ascend from Avernus

Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

9.3 /10
$0.51
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