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Cards similar to Chain Stasis (400)

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Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
$0.95
Countervailing Winds

Countervailing Winds

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Cycling (, Discard this card: Draw a card.)

7.3 /10
$0.09
Crippling Chill

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

4.2 /10
$0.04
Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.5 /10
$0.05
Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

9.6 /10
$1.97
Domineering Will

Domineering Will

Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

7.7 /10
$0.54
Dream Salvage

Dream Salvage

Instant

Draw cards equal to the number of cards target opponent discarded this turn.

4.4 /10
$0.35
Elminsters Simulacrum

Elminster's Simulacrum

Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

8.1 /10
$0.70
Evasive Action

Evasive Action

Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

3.7 /10
$0.22
Gales Redirection

Gale's Redirection

Instant

Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

8 /10
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Gang Up

Gang Up

Instant

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Destroy target creature with power X or less.

3.9 /10
$0.12
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

7.7 /10
$2.15
Hour of Need

Hour of Need

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

2.8 /10
$0.12
HundredTalon Strike

Hundred-Talon Strike

Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2.1 /10
$0.11
Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling (, Discard this card: Draw a card.)

3.2 /10
$0.07
Infuse

Infuse

Instant

Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

4.6 /10
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Ixidors Will

Ixidor's Will

Instant

Counter target spell unless its controller pays for each Wizard on the battlefield.

2.8 /10
$0.17
Logic Knot

Logic Knot

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .

6.5 /10
$0.17
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.

9.6 /10
$0.34
Natures Panoply

Nature's Panoply

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.

2.2 /10
$0.04
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