Creature — Elf Pilot (3/2)
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Legendary Creature — Merfolk Noble (3/3)
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token.
Creature — Merfolk Soldier (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Spirit (2/2)
, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Creature — Spirit (1/3)
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature — Human Wizard (1/1)
Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.
Artifact Creature — Phyrexian Beast (2/1)
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Artifact Creature — Human Wizard (2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Detective (2/1)
Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner's hand.
Creature — Merfolk Wizard (3/2)
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Creature — Merfolk Rogue (2/3)
Defender
As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
Creature — Drake (1/2)
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
Creature — Faerie Artificer (2/2)
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Creature — Human Wizard (1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature — Illusion (1/3)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
Creature — Gnome Warlock (2/2)
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Creature — Bird Wizard (2/2)
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
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