Creature — Beast (4/4)
: Target creature gets +1/-1 until end of turn.
Creature — Beast (2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
Creature — Wall (0/6)
Defender (This creature can't attack.)
: Flowstone Wall gets +1/-1 until end of turn.
Creature — Drake (3/3)
Flying
: Flowstone Wyvern gets +2/-2 until end of turn.
Creature — Goblin (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Creature — Elemental (3/4)
: Greater Forgeling gets +3/-3 until end of turn.
Creature — Human Barbarian (2/2)
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Creature — Elemental Dog (2/2)
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Elemental Warrior (2/2)
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Creature — Dragon Warrior (4/3)
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
Legendary Creature — Tiefling Barbarian (5/4)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Rogue Werewolf // Creature — Werewolf (2/2)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Terror of Kruin Pass
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Creature — Wolf (4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
Snow Creature — Yeti (3/3)
: Target snow creature gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Legendary Creature — Cyclops Berserker (3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Creature — Orc (2/2)
Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
Creature — Human Shaman (1/3)
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
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