← Edit search Random card

Cards similar to Cho-Manno, Revolutionary (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lymph Sliver

Lymph Sliver

Creature — Sliver (3/3)

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

4.7 /10
$0.09
Phantom Flock

Phantom Flock

Creature — Bird Soldier Spirit (0/0)

Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

2.8 /10
$0.18
Phyrexian Vindicator

Phyrexian Vindicator

Creature — Phyrexian Horror (5/5)

Flying
If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target.

8.8 /10
$2.92
Samite Alchemist

Samite Alchemist

Creature — Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

0.1 /10
$0.06
Samite Archer

Samite Archer

Creature — Human Cleric Archer (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Samite Archer deals 1 damage to any target.

1.9 /10
$0.15
Stormwild Capridor

Stormwild Capridor

Creature — Bird Goat (1/3)

Flying
If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

5.2 /10
$0.10
Temple Altisaur

Temple Altisaur

Creature — Dinosaur (3/4)

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

9.1 /10
$0.81
Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard (0/3)

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0.3 /10
$0.81
Woolly Razorback

Woolly Razorback

Creature — Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.

2.6 /10
$0.45
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.3 /10
$0.19
Battletide Alchemist

Battletide Alchemist

Creature — Kithkin Cleric (3/4)

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

5.4 /10
$2.42
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier (3/2)

When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

5.1 /10
$0.20
Dapper Shieldmate

Dapper Shieldmate

Creature — Human Soldier (2/2)

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
As long as it's your turn, Dapper Shieldmate gets +2/+0.

2.4 /10
$0.02
Daunting Defender

Daunting Defender

Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

1.2 /10
$0.04
Djeru With Eyes Open

Djeru, With Eyes Open

Legendary Creature — Human Warrior (4/3)

Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

7.4 /10
$0.37
Guardian Seraph

Guardian Seraph

Creature — Angel (3/4)

Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

4.3 /10
$0.62
Haazda Shield Mate

Haazda Shield Mate

Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.9 /10
$0.31
Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature — Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

0.6 /10
$0.49
HedronField Purists

Hedron-Field Purists

Creature — Human Cleric (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.

3.3 /10
$0.22
Mercenaries

Mercenaries

Creature — Human Mercenary (3/3)

: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

0.2 /10
$0.48
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.