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Cards similar to Citadel Castellan (400)

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Basilica BellHaunt

Basilica Bell-Haunt

Creature — Spirit (3/4)

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

4.3 /10
$0.06
Battery Bearer

Battery Bearer

Creature — Human Artificer (3/4)

Creatures you control have ": Add . This mana can't be spent to cast a nonartifact spell."
Whenever you cast an artifact spell with mana value 6 or greater, draw a card.

2.6 /10
$0.02
Battlegate Mimic

Battlegate Mimic

Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

2.5 /10
$0.06
Battlewise Hoplite

Battlewise Hoplite

Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2.8 /10
$0.08
Beetleform Mage

Beetleform Mage

Creature — Human Insect Wizard (2/2)

: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

0.8 /10
$0.03
Belbe Corrupted Observer

Belbe, Corrupted Observer

Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)

7.7 /10
$0.13
Bell Borca Spectral Sergeant

Bell Borca, Spectral Sergeant

Legendary Creature — Spirit Soldier (0/5)

Note the mana value of each card as it's put into exile.
Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

6.4 /10
$0.07
Belligerent Hatchling

Belligerent Hatchling

Creature — Elemental (6/6)

First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

1.4 /10
$0.25
Biomancers Familiar

Biomancer's Familiar

Creature — Mutant (2/2)

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

9.1 /10
$0.83
Biomathematician

Biomathematician

Creature — Human Wizard (2/2)

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

4.6 /10
$0.03
Biovisionary

Biovisionary

Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

7.7 /10
$0.39
Black Market Tycoon

Black Market Tycoon

Creature — Cat Rogue (2/2)

At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.

7.3 /10
$0.11
Blade Historian

Blade Historian

Creature — Human Cleric (2/3)

Attacking creatures you control have double strike.

9.2 /10
$2.30
Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2.1 /10
$0.10
Blood Researcher

Blood Researcher

Creature — Vampire Druid (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.

6 /10
$0.03
BloodCursed Knight

Blood-Cursed Knight

Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

3.2 /10
$0.15
Bloodbraid Elf

Bloodbraid Elf

Creature — Elf Berserker (3/2)

Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

8.9 /10
$0.16
Bloodied Ghost

Bloodied Ghost

Creature — Spirit (3/3)

Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

0.2 /10
$0.12
Blue Loyal Raptor

Blue, Loyal Raptor

Legendary Creature — Dinosaur (5/4)

Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.

2.8 /10
$2.32
Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.2 /10
$0.42
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