Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Enchantment — Aura
Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment — Aura
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment — Aura
Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."
Enchantment — Aura
Enchant creature
, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
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