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Cards similar to Civic Guildmage (400)

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Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.02
Encampment Keeper

Encampment Keeper

Creature — Dog (1/1)

First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

3.6 /10
$0.02
Esquire of the King

Esquire of the King

Creature — Human Soldier (1/1)

, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.

4.1 /10
$0.04
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.01
Forsworn Paladin

Forsworn Paladin

Creature — Human Knight (1/1)

Menace
, , Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

8 /10
$0.24
Ghost Warden

Ghost Warden

Creature — Spirit (1/1)

: Target creature gets +1/+1 until end of turn.

0.6 /10
$0.03
Goblin Sledder

Goblin Sledder

Creature — Goblin (1/1)

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

7 /10
$0.32
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.02
Honor Guard

Honor Guard

Creature — Human Soldier (1/1)

: Honor Guard gets +0/+1 until end of turn.

0.7 /10
$0.25
Kabira Outrider

Kabira Outrider

Creature — Human Warrior (3/3)

When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

1.7 /10
$0.01
Kabuto Moth

Kabuto Moth

Creature — Spirit (1/2)

Flying
: Target creature gets +1/+2 until end of turn.

0.6 /10
$0.09
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier (2/2)

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

1.3 /10
$0.02
Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
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Leonin Battlemage

Leonin Battlemage

Creature — Cat Wizard (2/3)

: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.

1.8 /10
$0.19
Lionheart Maverick

Lionheart Maverick

Creature — Human Knight (1/1)

Vigilance
: Lionheart Maverick gets +1/+2 until end of turn.

1 /10
$0.10
Lunarch Veteran  Luminous Phantom

Lunarch Veteran // Luminous Phantom

Creature — Human Cleric // Creature — Spirit Cleric (1/1)

Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Luminous Phantom

Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

8.8 /10
$0.17
Martyr of Spores

Martyr of Spores

Creature — Human Shaman (1/1)

, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

0.8 /10
$0.12
Mogg Raider

Mogg Raider

Creature — Goblin (1/1)

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

5.4 /10
$0.25
Mtenda Herder

Mtenda Herder

Creature — Human Scout (1/1)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

0.8 /10
$0.09
Nurturer Initiate

Nurturer Initiate

Creature — Elf Shaman (1/1)

Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.

1.4 /10
$0.14
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