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Cards similar to Civic Guildmage (400)

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Nurturing Pixie

Nurturing Pixie

Creature — Faerie Rogue (1/1)

Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

1.7 /10
$0.10
Pang Tong Young Phoenix

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor (1/2)

: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.5 /10
~$95
Samite CenserBearer

Samite Censer-Bearer

Creature — Human Rebel Cleric (1/1)

, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

1.3 /10
$0.07
Sea Gate Banneret

Sea Gate Banneret

Creature — Kor Warrior (1/2)

: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.02
Selfless Cathar

Selfless Cathar

Creature — Human Cleric (1/1)

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

2 /10
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Shaper Guildmage

Shaper Guildmage

Creature — Human Wizard (1/1)

, : Target creature gains first strike until end of turn.
, : Target creature gets +1/+0 until end of turn.

0.2 /10
$0.09
Sidewinder Sliver

Sidewinder Sliver

Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

6.5 /10
$0.31
Soldier of the Grey Host

Soldier of the Grey Host

Creature — Spirit Soldier (2/2)

Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

2.6 /10
$0.02
Steadfast Unicorn

Steadfast Unicorn

Creature — Unicorn (1/2)

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

4.6 /10
--
Stern Marshal

Stern Marshal

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.1 /10
$0.68
Tenth District Guard

Tenth District Guard

Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

0.5 /10
$0.08
Thunderscape Apprentice

Thunderscape Apprentice

Creature — Human Wizard (1/1)

, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.

0.2 /10
$0.13
Tireless Tribe

Tireless Tribe

Creature — Human Nomad (1/1)

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

3.8 /10
$0.20
Charmed Stray

Charmed Stray

Creature — Cat (1/1)

Lifelink
When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

3.9 /10
--
Daru Mender

Daru Mender

Creature — Human Cleric (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.

1.7 /10
$0.17
Deftblade Elite

Deftblade Elite

Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

3.6 /10
$0.38
Mardu Hateblade

Mardu Hateblade

Creature — Human Warrior (1/1)

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1.8 /10
$0.05
Mikaeus the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

9.5 /10
$0.36
Perimeter Captain

Perimeter Captain

Creature — Human Soldier (0/4)

Defender
Whenever a creature you control with defender blocks, you may gain 2 life.

8 /10
$1.48
Rangers Hawk

Ranger's Hawk

Creature — Bird (1/1)

Flying
, , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

5.5 /10
$0.03
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