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Cards similar to Clan Defiance (400)

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Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.5 /10
$5.47
Entrancing Melody

Entrancing Melody

Sorcery

Gain control of target creature with mana value X.

6.2 /10
$0.25
Epic Downfall

Epic Downfall

Sorcery

Exile target creature with mana value 3 or greater.

5.7 /10
$0.07
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.4 /10
$0.04
Extract a Confession

Extract a Confession

Sorcery

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

4.5 /10
$0.02
Fates Reversal

Fates' Reversal

Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

7 /10
$0.06
Feast of Blood

Feast of Blood

Sorcery

Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.

5.9 /10
$0.19
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

10 /10
$0.22
Foul Play

Foul Play

Sorcery

Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.4 /10
$0.02
Grave Strength

Grave Strength

Sorcery

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

4.2 /10
$0.12
Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.

3.4 /10
$0.06
Jailbreak

Jailbreak

Sorcery

Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

6.8 /10
$0.22
Kellan Daring Traveler  Journey On

Kellan, Daring Traveler // Journey On

Legendary Creature — Human Faerie Scout // Sorcery — Adventu (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

Journey On

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

5.2 /10
$0.17
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

6.2 /10
$0.18
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

7.9 /10
$0.31
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

0 /10
$0.02
Lost Hours

Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

0.5 /10
$0.08
Lyev Decree

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2.2 /10
$0.02
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

1.3 /10
$0.12
Mass Diminish

Mass Diminish

Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
$0.33
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