Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Instant
Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Instant — Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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