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Cards similar to Clocknapper (18)

Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

6.1 /10
$0.08
Cabal Therapist

Cabal Therapist

Creature — Horror (1/1)

Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

4.7 /10
$0.17
Old One Eye

Old One Eye

Legendary Creature — Tyranid (6/6)

Trample
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.

8.5 /10
$2.30
Revenant Patriarch

Revenant Patriarch

Creature — Spirit (4/3)

When Revenant Patriarch enters, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.

1.1 /10
$0.10
Static Prison

Static Prison

Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).
At the beginning of your first main phase, sacrifice Static Prison unless you pay .

6.4 /10
$0.50
Thousand Moons Smithy  Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact // Legendary Artifact Land

When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand

(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

9.2 /10
$1.09
Electrozoa

Electrozoa

Creature — Jellyfish (3/1)

Flash
Flying
When Electrozoa enters, you get (two energy counters).
At the beginning of your first main phase, tap Electrozoa unless you pay .

1.4 /10
$0.02
Laurine the Diversion

Laurine, the Diversion

Legendary Creature — Human Rogue (3/3)

Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.)
First strike
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.8 /10
$0.07
Megatron Tyrant  Megatron Destructive Force

Megatron, Tyrant // Megatron, Destructive Force

Legendary Artifact Creature — Robot // Legendary Artifact — (7/5)

More Than Meets the Eye (You may cast this card converted for .)
Your opponents can't cast spells during combat.
At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add for each 1 life your opponents have lost this turn.

Megatron, Destructive Force

Living metal (During your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.

6.9 /10
$1.11
Neheb the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior (4/6)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

9.6 /10
$1.96
Stonehorn Dignitary

Stonehorn Dignitary

Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters, target opponent skips their next combat phase.

8 /10
$0.45
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.6 /10
$4.07
Amy Pond

Amy Pond

Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.2 /10
$0.36
Brazen Cannonade

Brazen Cannonade

Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

7.9 /10
$0.89
Brutal Cathar  Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Human Soldier Werewolf // Creature — Werewolf (2/2)

When this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Moonrage Brute

First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.5 /10
$0.49
Decimator Beetle

Decimator Beetle

Creature — Insect (4/5)

When Decimator Beetle enters, put a -1/-1 counter on target creature you control.
Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

5 /10
$0.03
Fear of Missing Out

Fear of Missing Out

Enchantment Creature — Nightmare (2/3)

When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

6.8 /10
$3.85
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your first main phase, draw a card.

7.4 /10
$0.18

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