Creature — Gargoyle Illusion (3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Artifact Creature — Construct (2/2)
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Artifact Creature — Construct (6/4)
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.
When Aether Searcher enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Creature — Human Cleric (2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
, : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
Instant
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Artifact Creature — Construct (0/0)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Creature — Elemental Cat (0/0)
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
Pyretic Hunter enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Artifact Creature — Dog Construct (4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you.
Cogwork Tracker attacks each combat if able.
Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
Creature — Elf Rogue (3/2)
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
Artifact Creature — Construct (2/1)
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature — Demon (5/4)
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying
Artifact Creature — Construct (1/5)
Draft Canal Dredger face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Creature — Human Werewolf // Creature — Werewolf (2/2)
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wildsong Howler
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature — Human Wizard (3/3)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Artifact Creature — Bird (3/3)
Flying
When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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