Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Instant
Return target creature card from your graveyard to your hand.
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
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