Legendary Creature — Elf Wizard (2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Land
: Add .
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Phyrexian Golem (2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Elf Druid (1/2)
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur you control enters, you may have Forerunner of the Empire deal 1 damage to each creature.
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
Creature — Insect (1/3)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Human Artificer (2/3)
Vigilance
When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature — Merfolk Wizard (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature — Human Elf Cleric (3/2)
Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature — Goblin Shaman (2/1)
When Boggart Harbinger enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
Artifact Creature — Golem (2/1)
When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Gnome (2/1)
When Compass Gnome enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Creature — Faerie Wizard (2/2)
Flash
Flying
When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Creature — Elemental Shaman (1/1)
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate you control enters, each opponent loses 1 life.
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
, Sacrifice Fountainport Bell: Draw a card.
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