← Edit search Random card

Cards similar to Conversion (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Blessing of Leeches

Blessing of Leeches

Enchantment — Aura

Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
: Regenerate enchanted creature.

7.6 /10
$0.73
Bulwark

Bulwark

Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

2.2 /10
$0.33
Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

4 /10
$0.61
Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

3.2 /10
$0.20
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$0.60
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

9.7 /10
$0.80
Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

0.1 /10
$0.37
Court of Bounty

Court of Bounty

Enchantment

When Court of Bounty enters the battlefield, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

9 /10
$0.73
Court of Cunning

Court of Cunning

Enchantment

When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

9.3 /10
$6.49
Court of Embereth

Court of Embereth

Enchantment

When Court of Embereth enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.

8.5 /10
~$12
Court of Ire

Court of Ire

Enchantment

When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

9.2 /10
$0.46
Court of Vantress

Court of Vantress

Enchantment

When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.

8.6 /10
$8.12
Curse of Misfortunes

Curse of Misfortunes

Enchantment — Aura Curse

Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

7.6 /10
$0.68
Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

7.8 /10
$0.03
Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

6 /10
$2.04
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.8 /10
$1.74
Descent into Avernus

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

9.6 /10
$3.47
Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3.1 /10
$0.48
Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

4.4 /10
--
Embargo

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

4.2 /10
$1.39
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.