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Cards similar to Cradle of the Accursed (400)

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Gavony Township

Gavony Township

Land

: Add .
, : Put a +1/+1 counter on each creature you control.

9.8 /10
$1.60
Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

6.1 /10
$0.26
Glacial Chasm

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

9.2 /10
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Goblin Burrows

Goblin Burrows

Land

: Add .
, : Target Goblin creature gets +2/+0 until end of turn.

6.8 /10
$0.27
Great Hall of the Citadel

Great Hall of the Citadel

Land

: Add .
, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

9.1 /10
$0.15
Griffin Canyon

Griffin Canyon

Land

: Add .
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

4.7 /10
$5.45
Guildmages Forum

Guildmages' Forum

Land

: Add .
, : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

7.8 /10
$0.38
Hall of Storm Giants

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$1.80
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

9.2 /10
~$14
Halls of Mist

Halls of Mist

Land

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.

3.7 /10
$3.45
Hammerheim

Hammerheim

Legendary Land

: Add .
: Target creature loses all landwalk abilities until end of turn.

6.5 /10
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Hanweir Battlements

Hanweir Battlements

Land

: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

9.2 /10
$3.68
Holdout Settlement

Holdout Settlement

Land

: Add . ( represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.

8.9 /10
$0.11
Homeward Path

Homeward Path

Land

: Add .
: Each player gains control of all creatures they own.

9.7 /10
~$14
Hostile Desert

Hostile Desert

Land — Desert

: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

7.5 /10
$0.29
Idyllic Grange

Idyllic Grange

Land — Plains

(: Add .)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

8.7 /10
$0.09
Inkmoth Nexus

Inkmoth Nexus

Land

: Add .
: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

9.3 /10
~$17
Interplanar Beacon

Interplanar Beacon

Land

Whenever you cast a planeswalker spell, you gain 1 life.
: Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.

9 /10
$0.09
Karakas

Karakas

Legendary Land

: Add .
: Return target legendary creature to its owner's hand.

10 /10
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Kessig Wolf Run

Kessig Wolf Run

Land

: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.

9.9 /10
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