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Cards similar to Crimson Muckwader (400)

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Skirk Alarmist

Skirk Alarmist

Creature — Human Wizard (1/2)

Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.

4.1 /10
$0.49
Slickshot ShowOff

Slickshot Show-Off

Creature — Bird Wizard (1/2)

Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.1 /10
~$12
SmeltWard Ignus

Smelt-Ward Ignus

Creature — Elemental (2/1)

, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

1.7 /10
$0.03
Spitfire Handler

Spitfire Handler

Creature — Goblin (1/1)

Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
: Spitfire Handler gets +1/+0 until end of turn.

0.6 /10
$0.12
Squealing Devil

Squealing Devil

Creature — Devil (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.

1.3 /10
$0.11
Stingscourger

Stingscourger

Creature — Goblin Warrior (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

5.6 /10
$0.11
SunCollared Raptor

Sun-Collared Raptor

Creature — Dinosaur (1/2)

Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.

2.9 /10
$0.04
Sunshot Militia

Sunshot Militia

Creature — Human Soldier (1/3)

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

6.2 /10
$0.02
Target Minotaur

Target Minotaur

Creature — Minotaur Warrior (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

10 /10
$0.14
Teeterpeak Ambusher

Teeterpeak Ambusher

Creature — Goblin Warrior (1/3)

: Teeterpeak Ambusher gets +2/+0 until end of turn.

3.2 /10
$0.03
ThickSkinned Goblin

Thick-Skinned Goblin

Creature — Goblin Shaman (2/1)

You may pay rather than pay the echo cost for permanents you control.
: Thick-Skinned Goblin gains protection from red until end of turn.

0.8 /10
$0.09
Thrashing Frontliner

Thrashing Frontliner

Creature — Phyrexian Viashino (2/2)

Trample
Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.

1.1 /10
$0.01
Tibalts Rager

Tibalt's Rager

Creature — Devil (1/2)

When Tibalt's Rager dies, it deals 1 damage to any target.
: Tibalt's Rager gets +2/+0 until end of turn.

4.2 /10
$0.03
Tilonallis Summoner

Tilonalli's Summoner

Creature — Human Shaman (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

8 /10
$0.47
Tunnel Ignus

Tunnel Ignus

Creature — Elemental (2/1)

Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.

4.9 /10
$0.46
Varchilds WarRiders

Varchild's War-Riders

Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

6.1 /10
--
Veteran Brawlers

Veteran Brawlers

Creature — Human Soldier (4/4)

Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.

0.4 /10
$0.27
Viashino Lashclaw

Viashino Lashclaw

Creature — Viashino Warrior (2/2)

, Discard a card: Creatures you control gain haste until end of turn.

3.2 /10
$0.03
Viashino Sandscout

Viashino Sandscout

Creature — Viashino Scout (2/1)

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

2.1 /10
$0.07
Viashino Slasher

Viashino Slasher

Creature — Viashino Warrior (1/2)

: Viashino Slasher gets +1/-1 until end of turn.

0.1 /10
$0.05
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