Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Artifact
Whenever a player casts a red spell, you may pay . If you do, untap target permanent.
Artifact — Vehicle
Flash
Flying
When High-Speed Hoverbike enters the battlefield, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
, : Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.
Artifact
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
Artifact Creature — Shapeshifter (2/1)
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Artifact
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
Artifact
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Artifact — Equipment
When Relic Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Wall (0/4)
Defender
, : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Artifact
When Sleeper Dart enters the battlefield, draw a card.
, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
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