Artifact — Vehicle
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Artifact
: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
Artifact Creature — Thopter (3/1)
Tap an untapped creature you control: Telethopter gains flying until end of turn.
Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
, : All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Artifact — Vehicle
First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Trample
Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
Tribal Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
Artifact
You may choose not to untap Amber Prison during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Artifact Creature — Beast (0/0)
Haste
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Legendary Artifact Creature — Robot // Legendary Artifact (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Blaster, Morale Booster
Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Artifact Creature — Scarecrow (3/3)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Artifact Creature — Golem (2/2)
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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