Artifact Creature — Juggernaut (4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Artifact Creature — Golem (0/0)
Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
, Discard a card: Put a +1/+1 counter on Junk Golem.
Artifact Creature — Masticore (4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
: Masticore deals 1 damage to target creature.
: Regenerate Masticore.
Artifact Creature — Masticore (4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target.
: Regenerate Molten-Tail Masticore.
Artifact Creature — Myr (2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
Snow Artifact Creature — Phyrexian Construct (8/8)
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Artifact Creature — Phyrexian Construct (2/2)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
Artifact Creature — Elemental (4/4)
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Artifact Creature — Golem (0/0)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Artifact Creature — Construct (4/1)
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Artifact Creature — Soldier (2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Soldevi Simulacrum gets +1/+0 until end of turn.
Artifact Creature — Construct (4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.
Artifact Creature — Gnome (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
Legendary Artifact Creature — Myr (2/2)
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Artifact Creature — Phyrexian Construct (2/2)
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact Creature — Golem (1/1)
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
: Put a +1/+1 counter on Walking Archive.
Legendary Creature — Elephant Cleric (3/5)
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Creature — Elf Shaman (2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Creature — Insect (2/2)
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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