Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Vampire (1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature — Ogre Rogue (3/2)
Crooked Custodian enters the battlefield tapped.
Creature — Human Wizard (2/1)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature — Dauthi Zombie (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Creature — Dauthi Horror (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Creature — Dauthi Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
Creature — Dauthi Soldier (0/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
Creature — Vampire Employee (1/1)
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Fungus (1/1)
Deathtouch
When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature — Elf Berserker (2/2)
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
Creature — Horror (3/1)
Despoiler of Souls can't block.
, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Creature — Human Rogue (2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
Creature — Human Cleric (1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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