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Cards similar to Curse of the Forsaken (400)

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Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.5 /10
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Entangler

Entangler

Enchantment — Aura

Enchant creature
Enchanted creature can block any number of creatures.

5.9 /10
$1.47
Entangling Trap

Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

0.3 /10
$0.08
Faith Unbroken

Faith Unbroken

Enchantment — Aura

Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

7 /10
$0.09
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.74
First Response

First Response

Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

5.2 /10
$0.04
Flaming Fist

Flaming Fist

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

8.6 /10
$0.04
Fog on the BarrowDowns

Fog on the Barrow-Downs

Enchantment — Aura

Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

4.4 /10
$0.03
Food Coma

Food Coma

Enchantment

When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

4.3 /10
$0.12
Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.5 /10
$2.45
Fortifying Provisions

Fortifying Provisions

Enchantment

Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

4.4 /10
$0.02
Ghostly Possession

Ghostly Possession

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.8 /10
$0.04
Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.2 /10
$0.25
Gobsmacked

Gobsmacked

Enchantment — Aura

Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

0 /10
$0.01
Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

9 /10
$8.79
Griffin Aerie

Griffin Aerie

Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

8.3 /10
$0.05
Griffin Guide

Griffin Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

5.1 /10
$0.05
Guardians Magemark

Guardian's Magemark

Enchantment — Aura

Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.

3.2 /10
$0.14
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

9.1 /10
$9.69
Heart of Light

Heart of Light

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

1.9 /10
$0.18
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