Creature — Rat Mutant (2/2)
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Wizard (2/4)
When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature — Human (2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Creature — Snake Assassin (2/2)
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
Creature — Demon (5/6)
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Creature — Elemental (3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Creature — Zombie Djinn (3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Creature — Phyrexian Zombie (3/3)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
Creature — Vampire Assassin (4/2)
When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Creature — Spirit (2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
, , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Creature — Vampire Soldier (2/2)
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature — Nightmare Horror (3/2)
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Creature — Human Warrior (3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Creature — Specter (3/3)
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature — Goblin Shaman (2/2)
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Insect (2/1)
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Creature — Dinosaur (3/2)
Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.
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