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Cards similar to Dead Reckoning (400)

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Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

1.3 /10
$0.12
Mires Malice

Mire's Malice

Sorcery

Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.2 /10
$0.04
Myrkuls Edict

Myrkul's Edict

Sorcery

Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

7.5 /10
$0.10
Nahiris Warcrafting

Nahiri's Warcrafting

Sorcery

Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

6.5 /10
$0.14
Natures Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

7.5 /10
$0.09
Night Terrors

Night Terrors

Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

1.5 /10
$0.17
No Way Out

No Way Out

Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

4.6 /10
$0.03
Outmuscle

Outmuscle

Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

5.9 /10
$0.03
Pact of the Serpent

Pact of the Serpent

Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

9.4 /10
$0.51
Pelakka Predation  Pelakka Caverns

Pelakka Predation // Pelakka Caverns

Sorcery // Land

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.

Pelakka Caverns

Pelakka Caverns enters the battlefield tapped.
: Add .

6.7 /10
$0.05
Pestilent Haze

Pestilent Haze

Sorcery

Choose one —
• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

2.6 /10
$0.04
Phyrexian Tribute

Phyrexian Tribute

Sorcery

As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.

3.3 /10
$2.32
Pilfer

Pilfer

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

6.3 /10
$0.05
Pillage the Bog

Pillage the Bog

Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.8 /10
$2.75
Premature Burial

Premature Burial

Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

1.1 /10
$0.10
Pulse of the Dross

Pulse of the Dross

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

1.9 /10
$0.26
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

8 /10
--
Render Inert

Render Inert

Sorcery

Remove up to five counters from target permanent.
Draw a card.

4.2 /10
$0.03
Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

0.7 /10
--
Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
$0.03
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