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Cards similar to Deceiver of Form (18)

Deepfathom Echo

Deepfathom Echo

Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

6.9 /10
$0.16
Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout (3/3)

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

8.6 /10
$0.91
Lurking Predators

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

9.2 /10
$7.46
Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

7.1 /10
$0.28
Garruk Savage Herald

Garruk, Savage Herald

Legendary Planeswalker — Garruk

+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
-2: Target creature you control deals damage equal to its power to another target creature.
-7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

4.4 /10
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Phabine Bosss Confidant

Phabine, Boss's Confidant

Legendary Creature — Cat Advisor (3/6)

Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.

7.6 /10
$0.62
Ajani Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

8.7 /10
$2.22
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

8.9 /10
$0.71
Nalia deArnise

Nalia de'Arnise

Legendary Creature — Human Rogue (3/3)

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

7.6 /10
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Urza Assembles the Titans

Urza Assembles the Titans

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

7.2 /10
$0.22
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter (2/4)

Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

6.9 /10
$0.16
Bleeding Effect

Bleeding Effect

Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

6.1 /10
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Caustic Bronco

Caustic Bronco

Creature — Snake Horse Mount (2/2)

Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

6.6 /10
$4.58
Putrid Cyclops

Putrid Cyclops

Creature — Zombie Cyclops (3/3)

When Putrid Cyclops enters, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

0.4 /10
$0.04
Stormchaser Chimera

Stormchaser Chimera

Creature — Chimera (2/3)

Flying
: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

1.7 /10
$0.04
Battle Plan

Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.7 /10
$0.02
Case of the Shattered Pact

Case of the Shattered Pact

Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

6 /10
$0.09
Descendants Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

9.2 /10
$5.23

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