Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Planeswalker — Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
-2: Add for each Mountain you control.
-5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
Artifact // Land — Cave
Whenever Dowsing Device or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
Geode Grotto
(Transforms from Dowsing Device.)
: Add .
, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Land — Mountain
(: Add .)
This land enters tapped.
, : Shuffle your library. Activate only if you control two or more red permanents.
Artifact
: Add .
: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Legendary Planeswalker — Tibalt
+1: Add . Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.
+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
-X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
The Great Work
(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)
Land
Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Castle Embereth enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Land
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
: Add .
Creature — Djinn Monk // Land (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand.
Mystic Peak
As Mystic Peak enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Legendary Land
: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.
Sorcery // Land
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins
Song-Mad Ruins enters tapped.
: Add .
Land — Mountain
(: Add .)
Dwarven Mine enters tapped unless you control three or more other Mountains.
When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
Land
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.
: Add .
, : Target creature gains haste until end of turn.
Land
Teetering Peaks enters tapped.
When Teetering Peaks enters, target creature gets +2/+0 until end of turn.
: Add .
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
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