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Cards similar to Dense Foliage (400)

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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

9.3 /10
$0.26
Rite of Passage

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

7 /10
$6.43
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

9.4 /10
$3.39
Roaring Earth

Roaring Earth

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

8.4 /10
$0.13
Root Cage

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

0.1 /10
$0.13
Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
--
Roots of Life

Roots of Life

Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

4.6 /10
$0.40
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.5 /10
$0.54
Runaway Growth

Runaway Growth

Enchantment — Aura

Starting intensity 1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional amount of equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.

10 /10
--
Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

8.3 /10
$0.18
Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

8.7 /10
$0.29
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad (0/2)

: Add X mana of any one color, where X is the number of enchantments you control.

9.8 /10
$0.91
Saproling Cluster

Saproling Cluster

Enchantment

, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

5.6 /10
$0.45
Saproling Infestation

Saproling Infestation

Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

2.7 /10
$0.34
Savage Hunger

Savage Hunger

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.04
Savage Silhouette

Savage Silhouette

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature."

3 /10
$0.07
Seal of Primordium

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

9.2 /10
$0.24
Seed the Land

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.

5.5 /10
$2.92
Serpent Skin

Serpent Skin

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.

3.8 /10
$0.15
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

7.7 /10
$0.10
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