Instant // Land
Draw two cards. Then discard a card at random unless you pay (two energy counters).
Crackling Falls
Crackling Falls enters tapped.
: Add or .
Legendary Creature — Satyr (2/2)
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Planeswalker — Tibalt
+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Creature — Avatar (5/4)
Flying
Whenever All-Seeing Arbiter enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Legendary Creature — Sphinx (4/5)
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Creature — Bird Wizard (2/1)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters, if it was kicked, discard your hand, then draw two cards.
Creature — Human Wizard (3/4)
Flying
When Bazaar Trademage enters, draw two cards, then discard three cards.
Sorcery
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
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